3D Sky Rays (Meng To)
3/5 out of 5. Read the verdictAdds sun shafts and light rays to a 3D scene, with occlusion, a projected sun and post-processing.




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Scroll either page; the other follows.Full 3D Sky Rays (Meng To) pageFull baseline
Every skill gets the same Tally brief, alone in a clean project. How we test
Our verdict
3/5 out of 5
Passed the cut
3D Sky Rays gives Tally a golden-hour hero: a live WebGL scene with sunlight through a tree canopy over a rooftop and hills, then a cream and dusk page with Fraunces and Manrope. The dashboard puts the October summary in a sunlit banner with rays through leaves. The hero is lovely, though the rest of each page is a warm cream look close to the default. Pick it for a calm, cinematic hero.
Pick it for
- lifestyle and wellness brands
- calm consumer apps
- hero visuals
- storytelling landing pages
Skip it for
- dense dashboards
- low-power devices
- tech or enterprise brands
Colors
Observations
- below the hero, the cream, serif and card layout is close to the default look
- the WebGL scene adds weight and needs a still fallback
Install
1 Run in your terminal
npx degit MengTo/Skills/agent-skills/3d/3d-sky-rays#main .claude/skills/3d-sky-rays 2 Or paste a prompt into Claude Code, Codex, Cursor or Gemini
It tells your tool to install this from its source repository.
This install is for Claude Code only; for other agents use Copy prompt or copy the skill folder.
Copies just this skill's folder into your project's .claude/skills.
Check the source for the latest instructions.
We tested the 3d-sky-rays skill from this repo.
Details
- Type
- Skill
- GitHub stars
- 6,835*
- Updated
- today
- License
- MIT
- Best for
- Visual directionLanding pages
Test runOpus 5.5Claude Code 2.1.303Oct 19, 2026generated in 11 minabout $2.15 at API pricescommit 83a47fe
* Stars are for the whole MengTo/Skills repository.
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