3D Underwater God Rays (Meng To)
3/5 out of 5. Read the verdictAdds drifting underwater light shafts to a 3D scene that converge on the sun and ripple with the camera.




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Every skill gets the same Tally brief, alone in a clean project. How we test
Our verdict
3/5 out of 5
Passed the cut
3D Underwater God Rays sets Tally in deep water: teal-black colors, Instrument Serif headlines, sand-colored buttons and a live WebGL hero with light shafts drifting down. The dashboard has translucent panels over the same moving light, with aqua for progress and coral for the over-budget envelope. It is atmospheric and consistent, but the mobile dashboard scrolls sideways. Pick it for calm, premium dark brands.
Pick it for
- wellness and calm apps
- premium dark product pages
- ocean and travel brands
- hero visuals
Skip it for
- dense admin tools
- low-power devices
- light, bright brands
Typography
- Instrument Serif
- Manropelanding
- Instrument Sansdashboard
Colors
Observations
- the moving background behind glass panels lowers contrast in places
- the WebGL scene adds weight and needs a still fallback
- dashboard mobile: 665 px wide on a 390 px screen, so it scrolls sideways
Install
1 Run in your terminal
npx degit MengTo/Skills/agent-skills/3d/3d-underwater-god-rays#main .claude/skills/3d-underwater-god-rays 2 Or paste a prompt into Claude Code, Codex, Cursor or Gemini
It tells your tool to install this from its source repository.
This install is for Claude Code only; for other agents use Copy prompt or copy the skill folder.
Copies just this skill's folder into your project's .claude/skills.
Check the source for the latest instructions.
We tested the 3d-underwater-god-rays skill from this repo.
Details
- Type
- Skill
- GitHub stars
- 6,835*
- Updated
- today
- License
- MIT
- Best for
- Visual directionLanding pages
Test runOpus 5.5Claude Code 2.1.303Oct 19, 2026generated in 8 minabout $1.84 at API pricescommit 83a47fe
* Stars are for the whole MengTo/Skills repository.
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